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{{DISPLAYTITLE:{{HTML tag|canvas}}}} |
{{DISPLAYTITLE:{{HTML tag|canvas}}}} |
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+ | {{Infobox element |
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− | {{ElementInfobox |
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+ | |name = {{HTML tag|canvas}} |
+ | |element-type = Interactive |
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− | |example = <div id="tag-canvas-wrapper">Enable JavaScript to see the live example.</div>}} |
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+ | |html-version = HTML5 |
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+ | |spec-version = 5.0 |
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+ | |status = Stable |
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+ | |dom-interface = HTMLCanvasElement |
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+ | }} |
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The [[HTML]] '''<code><canvas></canvas></code>''' element can be used to draw graphics via scripting (usually [[JavaScript]]). It can be used to draw graphs, make photo compositions or even perform animations. |
The [[HTML]] '''<code><canvas></canvas></code>''' element can be used to draw graphics via scripting (usually [[JavaScript]]). It can be used to draw graphs, make photo compositions or even perform animations. |
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Latest revision as of 07:44, 1 December 2019
The HTML <canvas></canvas>
element can be used to draw graphics via scripting (usually JavaScript). It can be used to draw graphs, make photo compositions or even perform animations.
Mozilla applications gained support <canvas>
starting with Gecko 1.8 (Firefox 1.5). The element was originally introduced by Apple for the OS X Dashboard and Safari. Internet Explorer, prior to version 9.0 beta, does not support <canvas>
, but a page can effectively add support for it by including a script from Google's Explorer Canvas project. Opera 9 also supports <canvas>
. It is currently the only way to draw graphics in vanilla javascript.
Attributes
width
- The width of the coordinate space in CSS pixels. Default is 300.height
- The height of the coordinate space in CSS pixels. Default is 150.- See Global HTML Attributes for more.
HTML example:
<html> <head> <script type="application/x-javascript"> function draw() { var canvas = document.getElementById("canvas"); if (canvas.getContext) { var ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(200,0,0)"; ctx.fillRect (10, 10, 55, 50); ctx.fillStyle = "rgba(0, 0, 200, 0.5)"; ctx.fillRect (30, 30, 55, 50); } } </script> </head> <body onload="draw();"> <canvas id="canvas" width="150" height="150"> <p>This example requires a browser that supports the <a href="http://www.w3.org/html/wg/html5/">HTML5</a> <canvas> feature.</p> </canvas> </body> </html>
That produces:
Rendering
The canvas is used as an area to draw on, but by itself does not have a visual appearance.